You may not know this, but Epic’s Unreal Engine is one of the most utilized game engines out there. But don’t let that pesky “game” word confuse you, because it also gets utilized in a ton of movies for things like VFX. Regardless: it’s an approachable tool that developers can take advantage of.
And given that recently Unity has made some questionable decisions regarding its pricing strategy, it would be great to get more awesome engines to become compatible with Apple’s upcoming Vision Pro XR headset. Like, for example, the Unreal Engine.
Victor Lerp, who is a product specialist at Epic Games, says that the company is officially exploring its options on how to equip the Vision Pro with native Unreal Engine support. As in, a customized version of the engine that will run better on the headset specifically.
Much like how there was one for iOS specifically, back when the App Store was first blowing up. As a result of that, we got amazing games such as Infinity Blade, which is now sadly no longer available for purchase. And honestly, I can’t get over that fact.So, yeah, if we could get Infinity Blade VR for the Vision Pro, it would not only be the perfect reunion between Apple and Epic, but it would also make all of the possible sense in the world. But I digress.
Lerp says that it’s still too early to talk about details about what the Unreal Engine can do on the Vision Pro, but that time will certainly come. And it’s important that it happens, because given how the XR industry is expected to grow, it’s important for developers to have options when starting a fresh project.
And, also, because it may help me further confirm my headcanon of Infinity Blade in VR. I mean, that would really be the best possible version of a sequel! View Full BioStan, also known as Stako, is a smartphone enthusiast who loves exploring the limits of Android customization. His journey with mobile tech began with the Nokia 5110 and evolved with devices like the BlackBerry 9350 Curve and Samsung Galaxy A4. Despite his love for Android, he holds equal respect for Apple, considering the iPhone 4s as a significant milestone in mobile tech. Stan started his writing career early, contributing to MetalWorld, and harbors a passion for creative writing. Beyond smartphones, he's interested in photography, design, composition, and gaming, often preferring solo projects to hone his objective thinking. He's also an avid student of open-source technology and consoles, with a special fondness for the Pebble Watch, Arduboy, and Playdate.
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